Photo: Tecmo, Inc.Our team got to do some screen-takeover creative for the impending release of the long-awaited Duke Nukem 3D, and from the nostalgic ‘games we miss’ conversation that inevitably ensued, Craig and Jamie remembered the side-scroller Abuse for its remarkable playability, depth, creative level design. For these exact same qualities, I remembered the somewhat later release Dead or Alive Extreme Beach Volleyball.
Photo: Tecmo, Inc.DOAX was not a game. It was a pervy dream where eight similarly proportioned young ladies get tricked into lying around a tropical island for two weeks, buying each other suntan lotion and coordinated bikinis by day, then gambling away their savings at the hotel roulette table by night. It was also by far the most applicable implementation of the original Xbox’s pressure sensitive controller.
Aside from tree-envy, we must remember DOAX taught us an important lesson in our technological coming-of-age. Through fluidity of animation and superb textural graphics, we learned that even the privacy of fictitious characters can be invaded.

